We certainly wouldn't mind optional challenges based on what your friends are up to. Our approach is that it's very much something that you opt into - if you're into, you can get involved on that side of it as much as you want to. We're very aware of the fact that a lot of people play their simulation games as single-player experiences and don't want to have to feel the influence of other games. "Our approach to online is to think of it as creating a bit of a social feel to the game, and basing that on asynchronous play. Fortunately not directly competitive play, but asynchronous challenges instead. The other thing they're considering is online play. New weird diseases and rooms to cure them? We're all for that. On launch we're not going to have modding because it's hard and I need to think about how to do it, but yeah that's something we aim to do in an update later. "I've thought a lot about modding from a technical perspective. Technical Director Ben Hymers, who previously worked at Lionhead, said: PC Gamer interviewed the team at Two Point Studios regarding Two Point Hospital, and the studio confirmed that while Mod Support is not planned for launch it will definitely be coming later.
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